In Chernobylite, you play as Igor Khymynyuk, a physicist at one of the Chernobyl power plants, who is trying to reveal the secret of his wife’s disappearance. I’m sure many of you are familiar with The history of Chernobyl, but this is an exciting new take on history and its impact on citizens. Without too many spoilers, you will meet not only human soldiers, but also creatures called shadows created by the collapse of power plants.
Farm 51 is not a big team and what you have been able to achieve with Chernobylite is very impressive. As for the graphics, this is exactly what you would expect if you are moved to the vicinity of Chernobyl. The environments are very detailed and have a very rough feel that helps to represent the developer’s story and the mood of each Situation in the game. The game world was created with images and Scans of the real exclusion zone. The movement was very smooth and it seems that it will be easy to play on a variety of different PC configurations. Chernobylit also supports DLSS to help people on low-power machines. There was only one problem I had while playing the game. The motion blur seemed a bit confusing in my matter, so I decided to disable it in the settings.
As mentioned earlier, there are a lot of mechanics in Chernobylite that you can’t expect from a typical marksman. One of these mechanics recruits and builds a team. You add people to your team through different quests throughout the story. Once you are recruited, you can learn different skills from them and send them for you on missions. Farm 51 did a very good job with this part of the game. When you send a teammate on a Mission, there is a success rate. The different skills of each team member can increase or decrease this percentage of success. This percentage also depends on how well your team is currently equipped. Building your arsenal and equipment will be very useful when it comes to allowing your teammates to do it again in one piece. This whole system is beautifully decorated. The user interface is clean and easy to understand. Another welcome addition to the Gameplay is the Player’s mental health. If you choose the deadly path in this game, it will negatively affect your psyche. The Option of the Player’s choice is always nice. In addition, a stealth route is beneficial, since Igor can be easily disabled.
As you play through your various missions, you will experience different dialogue options. These decisions will affect your story in different ways. Some choices give you access to different skills or items. These choices can also prevent you from reaching others, so choose wisely. This is also reflected in the non-linear gameplay of Tschernobylit one. There are a lot of side missions and objectives that do not need to be executed in any order. Of course, there will be times when the completion of objects before certain missions turns out to be beneficial for the player. After in the game, there are ways to get some of the things you may have missed, but I’ll leave it up to you to do that.
When it comes to resource management, survival and base building, Chernobylite has done a great job of integrating these mechanics into the game. Survival is a big part of what makes Chernobyl what it is. You have to collect different materials during the missions to craft different items. The weapons in the game are equipped with microchips, so the player cannot pick up weapons from enemies. Instead, you will have to scrap weapons and materials found in the field to craft items to expand your base and equip yourself and your team with the tools necessary to achieve your goals. You also need to satisfy your community. Think Fallout Shelter. You will need enough beds, food and supplies to keep your settlement running smoothly.
Tschernobylit creates something much more like a Marksman. The base building is deep, and the search for items necessary for crafting can be a completely different game in itself. For those who just want to plunge into the game world and play, there is a free Roam mode. This gives the player the opportunity to play, test and explore without the consequences associated with the decisions made in the main story.