Review of Seven Acolytes Game

Morbid: The Seven Acolytes is a beautifully revolting game. The Steam Store page describes it as ” the most terrible version of the isometric Souls Type genre to date!”They’re not wrong; the enemies you action in morbid are repulsive. The first enemies you experience are ugly fish, but it doesn’t take long for you to be strikeed by moving shark cloths filled with tentacles and two-legged Cyclopean deer that drain your sanity with a smashing roar. After defeat, enemies disintegrate into piles of porridge or collapse into several pieces, each pass away animation is accompanied by a rain of blood. They did not stop the blood at all. Fortunately, the pixelated art style prevents this from becoming overwhelming.

The pixel hero who confronts these nightmare horrors has no name. All the player knows, through NPC clues or item descriptions, is that he is the last wrestler of Dibrom, a group specially formed to action against the seven acolytes and save the world. Your task as the last of your order is to complete what the others could not: hunt down the seven acolytes and end their rule. You do this with a variety of melee and ranged weapons that tend to have unique appearances and movement sets. You’ll have to rely on melee weapons for much of the game, using only your remote control equipment for pesky enemies or difficult boss action. Ammo becomes easier to get as you progress. The gameplay emulates the action of Dark Souls with the options available to the player. You have your standard light and heavy strikes, your throw and your parry, all controlled by an endurance bar. You also have a health potion that regenerates, as well as all the enemies you have finished, when you rest in a sanctuary. Although Morbid has all the necessary elements to make it feel like a soul game, it is insufficiently executed.

Morbid looks fantastic. The environments are detailed, dark and threatening. The enemy designs are varied, scary and interesting. Unfortunately, the gameplay is not at the same level of quality as the appearance of the game. Your character is slow and unresponsive. strikes have huge amounts of dead time where you can’t move or strike again, entries are often dropped, and parries are useless. Enemies strike fast enough that you don’t have the stamina to avoid all their strikes and parrying doesn’t give a big enough window to do anything. The enemies do not seem to be shifted after a successful parade and there is no riposte animation. There is no advantage in trying a parade. The enemies often ignored me when I walked past them. It took me a while to realize that an enemy in the first area that I thought was passive was actually meant to strike me, he just wouldn’t strike. Some enemies can only strike to the left or right of their sprites, making them incredibly easy to defeat. The action in Morbid is too awkward to be fun and it’s a pity: without a good action, you can’t have a good soul.

One of the most important aspects of a Souls type game for me is the boss action. My best memories of the series are facing huge and unique bosses that can finish me in one fell swoop. Morbid’s bosses are visually and thematically interesting. He has total sprawling monsters and giant zombies to action, but also a terrifying woman who action with her own guts. The enemy’s designs are extremely creative and a delight to see. Too bad they are not fun to action. Most bosses have limited movement sets with huge health bars. One blow with your sword and many throws to try to get away from The Boss indefinite strike range is the normal action loop. The boss action are quite repetitive, with the exception of one element. Morbid’s Steam Store page shows off the music in their boss action. They are right about that; the soundtrack of the boss action is spectacular. The exciting score looks like a perfect match for a Souls-type game, and it adds a lot of fun to the boss action.

Morbid: The Seven Acolytes have most of the elements of a good soul. Exploring the world and striving to reach that next point of safety reproduces the feeling of playing a soul game. The pixel art style of the game is phenomenal and the music is extraordinary. Unfortunately, the action has to be tweaked before I can heartily recommend the game. Since the last time I played, the developers have released an update with changes to the action system requested by the community. The complemented changes seem to be able to significantly improve the action and show that the developers are engaged and active with their product. With these changes, and more along the way, I feel comfortable recommending Morbid: the Seven Acolytes to untrained fans of the Souls series.

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